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Ganker
Community-driven video game blog & discussion
Posted on by Anonymous
I am too much of a brainlet to enjoy this
Ape Out Shirt $21.68 |
- Anonymous
1 week ago
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game makes morons feel smart
- Anonymous
1 week ago
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I think it's a game for smart people
- Anonymous
1 week ago
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It really isn't. It's a game for people who enjoy making a plan and seeing it through. The game is VERY simple math but there is a lot of it.
- Anonymous
1 week ago
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That is what i thought, and some times i got challenged with the spaghetti but i always found solutions. You can def be 95IQ and win this game
- Anonymous
1 week ago
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It really isn't. It's a game for people who enjoy making a plan and seeing it through. The game is VERY simple math but there is a lot of it.
The smartness part comes when you have an autistic compulsion to minimize the size of a given section.
- Anonymous
1 week ago
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that game can easily be beaten in a stupid way, i know cause i did it.
- Anonymous
1 week ago
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also people mistake tedium with intelligence, game is very tedious at first before you make your own blueprint library for the most braindead yet mandatory tasks like smelters, oh and dont forget first 4h where you do not have robots yet, what a joy to put all those inserters in right direction
- Anonymous
1 week ago
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>people mistake tedium with intelligence
I think you're imagining things, nobody finds factorio hard because of its tedious parts, at most they'd say that it's boring then- Anonymous
1 week ago
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once you figure stuff during first playthrough there isnt really much thinking involved, you are just recreating basic blocks which worked in the past and yes a lot of it is tedious as frick.
- Anonymous
1 week ago
yeah I'm not denying that, I just meant that it's not the reason why some people think that they aren't smart enough for the game (they usually don't even do multiple playthroughs in the first place)
Their problem is not realizing how little complexity you actually need to launch a rocket because just plopping down more drills/furnaces/assemblers feels wrong, like you are bruteforcing the solution instead of doing things the "right" wayI don't get what people see in this conveyor belt simulator
optimizing something in terms of productivity or size, making an incomprehensible spaghetti base that somehow works or something perfectly orderly and clean, finding stupid/needlessly complex solutions to simple problems, becoming a one-man army and genociding hordes of aliens etc.
It's a hybrid between a sandbox and an open-ended puzzle game with satisfying payoffs
- Anonymous
1 week ago
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nah,its a spreadsheet simulator,nothing interesting in doing the exact same thing over and over
- Anonymous
1 week ago
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Sounds like a (you) problem tied to you being a gay who needs to resort to spreadsheets and prefab factory layouts instead of doing the fun thing which is to just basically wing it when setting up your assembly lines and make changes along the way to optimize them.
- Anonymous
1 week ago
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Not at all. Factorio was made so that anyone can play it and have fun. You don't need to know math at all when you can glance at a belt and say "Hmm that looks a little low. I think I'll double the production so it fills up"
That's it
That's all you have to do.
Every time you're missing a material you just double the amount you're making until you beat the game. - Anonymous
1 week ago
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Smart people just main bus and get boring of going through the motion of constantly addressing bottlenecks.
- Anonymous
1 week ago
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Bro just add more.
Just add fricking more.
You aren't stupid, you're lazy. - Anonymous
1 week ago
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you havent played it, or you're simply baiting to get your factorio thread going. the game is very simple and only gets hard if you want to make it complicated.
- Anonymous
1 week ago
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some people get too fixated on doing things balanced and efficient right off the bat and so they make the game harder than it should be, and others just don't have the patience to stick with it long enough to launch a rocket, but some are actually too stupid for it. It might not be a hard game but you still need to be at least one step above moronic to complete it
- Anonymous
1 week ago
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I got filtered by yellow science and my IQ is 132
- Anonymous
1 week ago
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Make it big then work on making it small
- Anonymous
1 week ago
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This happened to me. The answer is to make more furnace stacks.
- Anonymous
1 week ago
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you don't need brains to just play factorio
you need brains to play factory efficiently - Anonymous
1 week ago
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>tfw too autistic to play this game
I hate it when I have everything in a neat grid then realize far down the line that copper wire or something early on isn't being produced in sufficient quantity. Now my factory layout is ruined.- Anonymous
1 week ago
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To be fair you are mentally moronic and make mountains out of molehills. The only advice I have for you is fuhgeddaboudit.
- Anonymous
1 week ago
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don't build in grids or modules, build in a line and have your factories branching off perpendicular to that line
- Anonymous
1 week ago
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don't listen to this guy. main bus will get you to a rocket no problem but if you really want scalability use trains
- Anonymous
1 week ago
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main bus is
>You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.There is nothing wrong with a main bus. But when you have a 10 lane bus it is time to branch.
- Anonymous
1 week ago
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main bus is
>You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.
- Anonymous
1 week ago
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I don't think I'm a moron, but I was only barely able to launch a rocket. maybe I'm just too impatient. also, I did the following to make it easier:
>turned the resources up to max on my map
>turned the bugs to minimum (without disabling them)
>used some blueprints for the early parts of my factory.- Anonymous
1 week ago
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Blueprints are great, especially if you make your own. Biters are definitely a pain in the ass but even on default settings you should be able to fend them off easily if you have a military 'budget.' There is definitely catharsis in driving a tank thru a sh*tload of biter nests just because frick em.
- Anonymous
1 week ago
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>used some blueprints for the early parts of my factory.
More likely that you cucked yourself out of knowledge and understanding. - Anonymous
1 week ago
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>>used some blueprints
cringe, either make your own or watch a playthrough since you're so committed to have people play the game for you
- Anonymous
1 week ago
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Connect the uhhh with uhhhh so you get the baaahhh and craft the booohhaaa
Now connect theee uhhhh with boohhhaaaa and repeat with 30 ingredients until your belts do a bretzel- Anonymous
1 week ago
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yes
- Anonymous
1 week ago
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- Anonymous
1 week ago
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>using a main bus
>uniform city blocks
>using other people's blueprints
If you do any of these things, you unironically didn't beat the game - Anonymous
1 week ago
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Explain to me the hate for the main bus, is it just pretense?
- Anonymous
1 week ago
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1. sterile
2. soulless
3. wasteful on resources (d00d just assemble a metric frickmile of conveyor belts just to move this one intermediate instead of planning things out or making them on-site)
4. gigafrick long belts basically become a buffer which in turn in hide production issues
5. most people who use them don't understand throughput or ratios and think they can slap a balancer and a 4 lanes of steel down and then get confused when things try up
6. boring
7. space inefficient- Anonymous
1 week ago
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Ah so it's skill issue, not the actual bus.
- Anonymous
1 week ago
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>just to move this one intermediate
??
But main bus is just the most basic resources you pull from to the sections on the sides?- Anonymous
1 week ago
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The sushi belt is this guys main hate for the bus, I'm near confident.
- Anonymous
1 week ago
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Yeah I literally only belt Iron and copper plates. That's it. Then I have a train run alongside the bus for the oil products. Though I much prefer train bases to having a main bus personally or making a mix of both.
- Anonymous
1 week ago
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It's just cookie cutter. Lame, but not as bad as b*ts.
- Anonymous
1 week ago
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i'm playing the krastorio mod and it already melts my tiny brain.
- Anonymous
1 week ago
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It's actually really fricking simple
You just break it into little bits. It's why after I have automated blue science I more or less gave up. It doesn't get fun. It doesn't get harder or more complex.
Utlimately it's just repeating the same sh*t - Anonymous
1 week ago
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I don't get what people see in this conveyor belt simulator
- Anonymous
1 week ago
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It took me 3 fricking days to design a circuit network to stop repair bots from roasting themselves in the fire that actually fricking worked.
Did you know that you cannot detect oil levels in a tank if you connect an input pump directly to the tank with no piece of pipe in between, because the pump holds 400 units of liquid that instantly flow into the tank with no time delay whenever something gets used, even if the pump is disabled?- Anonymous
1 week ago
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The I that worked for me was to have inserters empty the closest roboports and belt the bots back further away so that by the time they travelled to the damaged wall the fire would be out by then.
Obviously doesn't work if you had multiple waves attacking at once but it's still far better than having 50 bots die trying to repair .000002% damage.- Anonymous
1 week ago
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I made a timer that resets itself every time oil levels drop. 30s after every attack there's a time window of a few seconds where bots get added to the roboports, outside of that window they'll be removed and stored in the chests.
I detect oil drops by running the oil count through a combinator, which delays the signal for a single tick, and then compare that to the signal directly from the tank. That way I don't have to frick around with sh*t like memory cells, because I have absolutely no idea how to work with that.
- Anonymous
1 week ago
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same
- Anonymous
1 week ago
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if you like factorio, you should really just get into programming. It's a way more pure form of the same autism.
That or play zachtronics' catalog, all of which are great.
- Anonymous
1 week ago
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dead job, majority of coders are about to get replaced by AI
- Anonymous
1 week ago
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- Anonymous
1 week ago
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nta
while i was working at an software firm i started hating programming, now that i've been a NEET for a while my passion started to return
FRICK ODOO, trying to write addons for that piece of sh*t made me want to kms
- Anonymous
1 week ago
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Anybody play this on Steam Deck to any substantial degree? I've been giving it a fair shake, but it doesn't feel super great.
- Anonymous
1 week ago
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factorio would be a better game if you could actually use copy/paste from the start of the game instead of needing to wait for construction bots. There's nothing more annoying than wanting to reconstruct something than having to deconstruct everything individually... Construction bots should be WAY lower on the tech tree.. like T2 or something.. This is a fricking logistics game, not dark souls. Imagine an RTS where you had to be a certain distance to place a building, and you were placing 40 structures at a time... absurd.
I love the game but it is annoying as fricking doing that sh*t.
- Anonymous
1 week ago
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>There's nothing more annoying than wanting to reconstruct something than having to deconstruct everything individually...
Just use grenades.
- Anonymous
1 week ago
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>satisfactory train crossings
these are a gigantic pain in the ass to build, seeing your trains go in 3D is fun but placing rail neatly is really annoying imo - Anonymous
1 week ago
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Then go make a satisfactory thread instead of piggybacking on every factorio thread.
- Anonymous
1 week ago
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elevated rails coming soon in Factorio
- Anonymous
1 week ago
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TrainGODS we are eating good!
- Anonymous
1 week ago
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God my fricking wiener is ready for the nonsense I'm going to create with this.
- Anonymous
1 week ago
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This is more exciting than any of the space stuff in the DLC about going into space.
- Anonymous
1 week ago
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Satisfactory kind of sucks, mainly because of how much it railroads you down the path of automation. In Factorio you can automate just about anything with enough ingenuity. Want automated furnaces that you don't constantly have to manually fill with coal but don't have electric furnaces yet? Set up a conveyer system that feeds coal directly from your drills in your coal fields into those furnaces. Want a self sustaining power plant? You can automate that sh*t with a bit of creativity. In Satisfactory there's a lot less room for creativity in terms of that kind of sh*t because there's a lot of restrictions in terms of what can go into what and how.
- Anonymous
1 week ago
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It would have been faster and more efficient to just run belts instead. Satisfactory trains are garbage.
- Anonymous
1 week ago
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The game gives you literally 0 reasons to ever build something like this
- Anonymous
1 week ago
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really enjoyed the game at first but starting to get a little burnt out before the end, feels like there is a balancing issue.
I restarted a few times after some things clicked. Problem is about when I get rails is also when I have enough resources to just drive around until I find a better location to build a base with higher tech elements. at that point the bugs are easy enough to wipe out. I have yet to build any rail systems because fueling/defending seems like such a nightmare.
am I just too stupid? Are rails really necessary and I'm just not realizing it?
- Anonymous
1 week ago
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Yes, you are too stupid. Trains are extremely powerful and allow you to get tons of resources far away back to your main base with ease. And defense is easy later on, especially with upgrades and flamethrower turrets. Biters won't attack train tracks randomly so you don't have to worry about them getting destroyed. You just have to set up defenses for your resource outposts.
- Anonymous
1 week ago
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thanks. I think I assumed I needed to worry about all rails because if one tiny piece got eaten then the train cannot run. you're saying they will not attack bare rails?
so where is best to build a central base to receive resources? On oil?
- Anonymous
1 week ago
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>you're saying they will not attack bare rails?
Correct.
>so where is best to build a central base to receive resources?
Because of all the options Factorio gives you such as trains, pipes, bots, etc. you really do not need to "move" your base from your starter location (unless it's a REALLY sh*tty spawn). What most players opt to do is build a starter base at spawn so you can craft items to then use for building your "real" main base later, but you shouldn't have to travel far to do that unless like I said your starting spawn sucks for expansion purposes.
- Anonymous
1 week ago
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Reminder to play with companion drones turned on.
- Anonymous
1 week ago
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what is a companion drone
- Anonymous
1 week ago
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>mindless busywork is now considered high IQ gaming
Where did it all go wrong? - Anonymous
1 week ago
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Actually, that makes you exactly the opposite of a brainlet.
Most games are a waste of time, but factorio is unique in how once you start learning certain basic automation and engineering concepts, especially the almost circuit-like nature of e.g. having a main bus...
...there will be pretty much nothing deeper to learn, and nothing deeper to experience. What you get early game is just a minor modulation of what you'll basically have at endgame, only with far more technical debt to constantly either overcome or just wipe clean and restart with brute force from the far more plentiful resources (once you can exploit them well, that is).
It's like minecraft in a sense, a game that if you don't set very firm and often social goals is never going to truly be any different, where you can keep pouring time into it and the outputs are never going to change, nowhere higher in your brain will be stimulated, no new skills will be learned, no art or new ideas will truly spark better than if you were doing something else.
Anyway go play on random multiplayer servers with a car or tank, it used to be really funny to drive around like a little murderhead freak in a mad max car shooting at biters having to deal with like second-long tier latency in your inputs, it was fricking insane and would feel like ur remotely driving a rover on the moon or something. Or throw rocket fuel in a car or train and prepare to go into hyperspeed.
- Anonymous
1 week ago
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I got filtered by two-headed trains. like 5 years ago Hopefully I became smarter and won't get filtered this time.
- Anonymous
1 week ago
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Don't feel like you need to build two-headed trains for everything. Just make loops.
- Anonymous
1 week ago
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I did, but it's a cop out. I want to find closure.
- Anonymous
1 week ago
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I am too much of a brainlet to use trains in this game. Someone explain to me why you would ever use trains for anything besides the aesthetics since dragging conveyor belts directly to the source is magnitudes more efficient?
- Anonymous
1 week ago
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Trains have the fastest throughput in the game. Creating long sections of train tracks is way easier and faster than long sections of belts between far away resource patches. Trains are also cool.
- Anonymous
1 week ago
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Trains work better for long distances. Mostly though it's for the modularity, once you get a basic rail network set up it's very easy to expand by placing mini factories along the lines and just setting up the right trains for inputs and outputs
- Anonymous
1 week ago
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>sell me on trains in autism simulator
Uh.... I don't know how to do that.
- Anonymous
1 week ago
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Does disabling bugs ruin the game? I just want to autism factory
- Anonymous
1 week ago
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It's not hard it's just ADHD proof
The less patience you have for preparation and planning the more you will struggle later on. - Anonymous
1 week ago
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No, you're smart enough to realize the game fricking sucks.
This game ruined so many autistic men who could've been engineers and scientists.- Anonymous
1 week ago
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and doctors and lawyers.